CAA2012 Call for Papers

Have a look at CAA2012 call for papers:

I’m copying here abstracts of the two sessions I’m co-organising and hope to see many great contributions in the coming days!

  • The Virtuality-Reality Blender. Mediated and Mixed Reality applications in archaeology

and cultural heritage. (Session Code: HCI4 with Stuart Eve, UCL

Virtual environments constitute the main digital platform for inquiring and disseminating aspects of the past. Yet at the beginning of the 21st century, a change of focus in research agendas and media strategies towards the physical spurred an ever-growing body of research on mediated and mixed reality (MR) environments. The fields of archaeology and cultural heritage have provided stimulating grounds for the development of enabling technologies which promise to push the boundaries of interpretation beyond solely virtual or real spaces. Whether such technologies are used as research assisting, interpretive or knowledge dissemination tools, the main idea is to enhance the environment in which the user operates with additional information. To name a few, digital audio and video, annotations and three-dimensional imagery embedded in physical spaces or gestural input in virtual environments.

Already, a significant number of collaborative projects are exploiting how the potential of mixed reality technologies and new methodologies are applied in fieldwork, interpretive archaeology, cultural heritage sites, and museums. More recently, the advancements in Information and Communication Technologies (ICT), the advent of smartphone and PC tablet devices which are equipped with more powerful operating systems have increased the development of mobile applications. In terms of Augmented Reality (AR), substantial change is also witnessed at the level of real time and dynamic generated content. Issues of sustainability and affordability of the systems are also on the agenda. Apart from the enabling technologies per se, research focuses on interaction design and visitor experience evaluations. These developments provide technological foundation for revisiting theoretical discussions about phenomenology and the perception of the environment, embodiment, and visual cognition.

The purpose of this session is to assemble researchers from a variety of disciplines who currently work on mediated and mixed reality applications in archaeology and cultural heritage and initiate discussions around the affordances and limitations of such systems in our disciplines as well as the theoretical issues concerned.

  • Loc(i) Motion: Current technologies and computational methodologies for exploring human movement in the past and present (Session Code: Theory6 with Patricia Murrieta Flores, Soton and Stuart Dunn, King’s College)

Human movement and mobility has always been a challenging topic in the field of archaeologyinvolving research both in past and contemporary settings- due to the static nature of material culture which usually conditions both its interpretation and reception. In addition, research on movement features in a variety of discourses pertinent to spatial perception, wayfinding and embodied experience providing thus, an ideal ground for interdisciplinary research. Mobility in past societies can be considered a scalar phenomenon whose study requires the consideration of diverse temporal and spatial scales. In order to understand how people travelled and moved during the past, it is necessary to delve into a series of theoretical and practical issues that range from the basic variables and factors that affect human movement such as physiology, perception, and social relationships, to the specific conditions of the environment in which the studied society lived. In the past decade, a wide range of computational approaches in different disciplines has been developed helping us to shed light into a variety of hypothesis related to human movement.

Similarly, current technological advances in motion capture, tracking systems and simulation techniques enable the study of human movement and the experience of moving both in real and virtual spaces; and to extrapolate from one to the other. This has unlocked a variety of new territories for research and practice-led work which informs the computer-mediated fields of heritage such as site and visitor management, fieldwork, serious games in cultural heritage, museology and visitor experience studies. It also allows us to (re) consider some of the assumptions that lie behind the capture and presentation of 3D imagery of archaeological features and environments.

The purpose of this session is to bring together the various technologies and computational methodologies used by archaeologists and other specialists that explore past and present human movement. We also welcome papers that examine potential lines of collaboration  on this topic between a diversity of fields like physiology, psychology, archaeology, heritage management, design and computer science.


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